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Old Dec 22, 2008, 01:56 AM // 01:56   #1
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Default AB Rit or other uses

[Destructive Was [email protected]][Channeled [email protected]][Renewing [email protected]][Spirit [email protected]][Weapon of [email protected]][Wielder's [email protected]][Storm Djinn's [email protected]][Glyph of Lesser [email protected]]

Channeling: 14
Restoration: 12
Air Magic: 3

Pretty high damage output. I added storm djinns just for a speed boost in AB. Drop Glaive for extra damage obviously. Use renewing surge if you dont want to waste as much energy. Most things go boom except for rangers and warrior for obvious reasons.
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Old Dec 22, 2008, 02:05 AM // 02:05   #2
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[Renewing surge] is worse than [flare] spam.
[Channeled Strike] has a 2 sec cast time which is just dying to get interrupted. Same with [Spirit Rift].

Try something like Ancestors & Splinter if you have any melee on your team.
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Old Dec 22, 2008, 03:10 AM // 03:10   #3
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energy, don't think glyph will be enough.
damage, somehow anet screw up really bad on channeling straight damage.

i too have tried to experiment with destrutive was glaive capping abiltiys. (think spirit rift, shadowstep, ancestors, drop glaive. however it epic fails whenever the mob comes.

in order word rit suck a ab, everything is superior to that (no offense)
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Old Dec 22, 2008, 09:15 PM // 21:15   #4
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Whenever I run a rit in AB or the Fort Aspenwood, I just throw together a build with very little thought. Something like:
[Essence Strike][Channeled Strike][Ancestor's Rage][Weapon of Warding][Mend Body and Soul][Life][BloodSong][Destructive was Glaive]
If it's AB, I'll probably get rid of the spirits and take another heal and a speed boost.
Killing seems to work fine with DwG, people just don't expect 120 damage from a rit it seems. Even though that doesn't feel like much, it works.

Last edited by Xenomortis; Dec 22, 2008 at 09:28 PM // 21:28..
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Old Dec 31, 2008, 06:02 AM // 06:02   #5
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Hi I’m sry to say this but my rit is my main char but i virtually never use her in ab because there r so many better options... unless resto. But for Dmg your much better going a diff char.
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Old Jan 13, 2009, 09:56 PM // 21:56   #6
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Quote:
Originally Posted by weretoad View Post
in order word rit suck a ab, everything is superior to that (no offense)
The majority of AB players are terrible as it is, its not a problem with the build. Rit supporters such as Rt/P with shouts/chants can be incredibly useful in ab.
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Old Jan 20, 2009, 11:04 AM // 11:04   #7
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I do good as a hybrid restore and channel rit. Its just how you set up your builds.
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Old Jan 20, 2009, 11:14 AM // 11:14   #8
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[Ancestor's Rage][Spirit Burn][Mend Body and Soul][Warmonger's Weapon][Life][Offering of Spirit][Weapon of Warding][Dash]

Channeling 12+1+1
Resto: 9+1
Spawn: 9

No nice rit build wthout warmongers imho, especially in AB it can lead to epic lols (be sure to take a fast recharge channel set though). The spirit isn't too much of a problem, the recharge is short so meh, just drop it whenever there's a skirmish.

You can swap spirit burn for splinter, or even spirit rift, but rift only works well on shrines and splinter requires your opponent to be stupid enough to ball up.

Usage is simple, ancestors on your melees on spike, or on yourself as defense, keep warding on self and throw heals at teammates, or whatever the situation asks for. Offering of spirit gives energy, which is lolsome. Spirit burn as spike assist.

Rits DON'T suck in ab, it's a good way to be able to bring some healing while you really don't always need a full monk. Having warding around for palm strike or ranger ganks however is a lifesaver.

Of course you can bring warding on support casters, but only ele applies in my book else you will sacrifice run buff, which isn't too good in AB.

When you have someone around that can apply run buffs such as Charge! or Fall Back! then N/Rt is better with all the stuff dying all around you, but again, you will be dependant on other people messing up.

Last edited by bungusmaximus; Jan 20, 2009 at 11:20 AM // 11:20..
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Old Jan 21, 2009, 07:13 PM // 19:13   #9
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Quote:
Originally Posted by bungusmaximus View Post
[Ancestor's Rage][Spirit Burn][Mend Body and Soul][Warmonger's Weapon][Life][Offering of Spirit][Weapon of Warding][Dash]

Channeling 12+1+1
Resto: 9+1
Spawn: 9

No nice rit build wthout warmongers imho, especially in AB it can lead to epic lols (be sure to take a fast recharge channel set though). The spirit isn't too much of a problem, the recharge is short so meh, just drop it whenever there's a skirmish.

You can swap spirit burn for splinter, or even spirit rift, but rift only works well on shrines and splinter requires your opponent to be stupid enough to ball up.

Usage is simple, ancestors on your melees on spike, or on yourself as defense, keep warding on self and throw heals at teammates, or whatever the situation asks for. Offering of spirit gives energy, which is lolsome. Spirit burn as spike assist.

Rits DON'T suck in ab, it's a good way to be able to bring some healing while you really don't always need a full monk. Having warding around for palm strike or ranger ganks however is a lifesaver.

Of course you can bring warding on support casters, but only ele applies in my book else you will sacrifice run buff, which isn't too good in AB.

When you have someone around that can apply run buffs such as Charge! or Fall Back! then N/Rt is better with all the stuff dying all around you, but again, you will be dependant on other people messing up.

Well I wouldn't run a spirit in AB. If you are capping like how you are supposed to, then you shouldn't ever need life really. And spirit burn ain't great. It may be one of the rit's better channeling damage spells, but it still mediocre.
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Old Jan 22, 2009, 09:29 AM // 09:29   #10
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Last AB where I was only capping was ages ago, sometimes when we cap people disturb us, sometimes I don't want others to cap something, I'm usually a little more flexible then a capping droid.
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Old Jan 22, 2009, 09:45 AM // 09:45   #11
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I'm personally a huge fan of [[Grasping was Kuurong] in Alliance Battles. It's both an offensive and defensive skill at the same time. You can set up a half decent spike with it, or you can drop it to knock down attacking Assassins to give you time to kite. I find it far more useful than Destructive was Glaive.
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Old Jan 26, 2009, 08:28 PM // 20:28   #12
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Destrucrive was Glaive is more of a caster-spiker (think ele) skill while Grasping was Kuurong is better for Ancestor's Rage + whatever AoE in your face spike.
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Old Jan 26, 2009, 09:07 PM // 21:07   #13
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Not sure why you'd use Destructive was Glaive when Cruel was Daoshen is just as good. OK, it doesn't give you 10% AP on spells - I'll live, and it costs 5 energy more, but it frees the elite up for something more useful doesn't it?
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Old Jan 27, 2009, 02:37 AM // 02:37   #14
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I'm still sorta new to this whole Guild Wars thing, but Destructive provides you damage in a larger area when Grasping only seems useful if someone over-extends on you (RA) or you over-extend on someone, or decide to become a front line rit.
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Old Jan 27, 2009, 11:43 AM // 11:43   #15
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My bad, I wasn't necessarily suggesting it frees up an elite slot for GwK. Actually, I'd hate to take GwK and CwD on the same bar - they're both item spells and together are too expensive. I was thinking more of it freeing up an elite slot for something like [Offering of Spirit] or [Xinrae's Weapon].
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Old Feb 07, 2009, 12:15 AM // 00:15   #16
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Rit's don't suck in AB, try to stay away from those AoE spells like DwG and spirit rift, if you wanna shrine clear just go ele. Where rits excel imo is using single target damage spells while taking secondary heals to help out your team. I mean lets face it theres no way you will out damage any half decent ele or anyone else for that matter BUT! Rits have extremely high survivability (GwT) In most AB games I die an average of 1-2 maybe 3 times. Take dash, take a heal and take soem damage and you will rock.
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